Ludum Dare 37 — Post 2

Progress has been made on the level design. The first map has been laid out and the baddies are in place. The baddies’ movement has been programmed to randomize their activity in ‘Passive Mode’. In this state, the baddies simply mill about aimlessly until they are alerted to the presence of intruders. Wall detection is also in place, so that the baddies don’t walk through the walls.

Next up is adding doors to the rooms, the baddies ‘alert system’, and targeted movement of the baddies.

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