{"id":596,"date":"2016-12-11T02:46:10","date_gmt":"2016-12-11T10:46:10","guid":{"rendered":"http:\/\/decisionpointgames.com\/devblog\/?p=596"},"modified":"2016-12-11T02:46:10","modified_gmt":"2016-12-11T10:46:10","slug":"ludum-dare-37-post-3","status":"publish","type":"post","link":"https:\/\/decisionpointgames.com\/devblog\/2016\/12\/11\/ludum-dare-37-post-3\/","title":{"rendered":"Ludum Dare 37 &#8212; Post 3"},"content":{"rendered":"<p><strong>Progress So Far<\/strong><br \/>\nThe map is taking shape. In addition to the AI and wall detection, I&#8217;ve added doors, a console, and a circuit that connects doors to the console. Doors on the circuit can be opened remotely from the console, the others require a character present.<\/p>\n<p><iframe loading=\"lazy\" title=\"Door Test 1\" width=\"525\" height=\"295\" src=\"https:\/\/www.youtube.com\/embed\/UK9PEqTUAns?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>I&#8217;m in that uncertain area where it seems as though there is plenty of time, but the progress is slow. I hope to finish, but there are quite a few things to add.<\/p>\n<p><strong>Still To Do<\/strong><br \/>\n1. Door power timers (maybe)<br \/>\n2. Door\/Circuit\/Console connection<br \/>\n3. Baddie Aggression\/Targeting<br \/>\n4. Baddie\/Door positioning<br \/>\n5. Character actions<br \/>\n6. Combat (guns, explosions, melee)<br \/>\n7. Circuit damage<br \/>\n8. Victory\/Loss condition<br \/>\n9. Difficulty settings (timer, population, aggression, etc.)<br \/>\n10. Music\/Sound FX<\/p>\n<p>That&#8217;s quite a list, and I&#8217;m sure there&#8217;s more. So, back to work.<\/p>\n<p>CK<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Progress So Far The map is taking shape. In addition to the AI and wall detection, I&#8217;ve added doors, a console, and a circuit that connects doors to the console. Doors on the circuit can be opened remotely from the console, the others require a character present. I&#8217;m in that uncertain area where it seems &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/decisionpointgames.com\/devblog\/2016\/12\/11\/ludum-dare-37-post-3\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Ludum Dare 37 &#8212; Post 3&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-596","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/posts\/596","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/comments?post=596"}],"version-history":[{"count":3,"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/posts\/596\/revisions"}],"predecessor-version":[{"id":600,"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/posts\/596\/revisions\/600"}],"wp:attachment":[{"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/media?parent=596"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/categories?post=596"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/tags?post=596"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}