{"id":591,"date":"2016-12-10T06:44:51","date_gmt":"2016-12-10T14:44:51","guid":{"rendered":"http:\/\/decisionpointgames.com\/devblog\/?p=591"},"modified":"2016-12-10T10:58:46","modified_gmt":"2016-12-10T18:58:46","slug":"ludum-dare-37-post-2","status":"publish","type":"post","link":"https:\/\/decisionpointgames.com\/devblog\/2016\/12\/10\/ludum-dare-37-post-2\/","title":{"rendered":"Ludum Dare 37 &#8212; Post 2"},"content":{"rendered":"<p>Progress has been made on the level design. The first map has been laid out and the baddies are in place. The baddies&#8217; movement has been programmed to randomize their activity in &#8216;Passive Mode&#8217;. In this state, the baddies simply mill about aimlessly until they are alerted to the presence of intruders. Wall detection is also in place, so that the baddies don&#8217;t walk through the walls.<\/p>\n<p>Next up is adding doors to the rooms, the baddies &#8216;alert system&#8217;, and targeted movement of the baddies.<\/p>\n<p><iframe loading=\"lazy\" title=\"Baddies Random Moves #2\" width=\"525\" height=\"295\" src=\"https:\/\/www.youtube.com\/embed\/-zvLcfzQBcU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Progress has been made on the level design. The first map has been laid out and the baddies are in place. The baddies&#8217; movement has been programmed to randomize their activity in &#8216;Passive Mode&#8217;. In this state, the baddies simply mill about aimlessly until they are alerted to the presence of intruders. Wall detection is &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/decisionpointgames.com\/devblog\/2016\/12\/10\/ludum-dare-37-post-2\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Ludum Dare 37 &#8212; Post 2&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-591","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/posts\/591","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/comments?post=591"}],"version-history":[{"count":4,"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/posts\/591\/revisions"}],"predecessor-version":[{"id":595,"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/posts\/591\/revisions\/595"}],"wp:attachment":[{"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/media?parent=591"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/categories?post=591"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/decisionpointgames.com\/devblog\/wp-json\/wp\/v2\/tags?post=591"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}