Dec 112016

Progress So Far
The map is taking shape. In addition to the AI and wall detection, I’ve added doors, a console, and a circuit that connects doors to the console. Doors on the circuit can be opened remotely from the console, the others require a character present.

I’m in that uncertain area where it seems as though there is plenty of time, but the progress is slow. I hope to finish, but there are quite a few things to add.

Still To Do
1. Door power timers (maybe)
2. Door/Circuit/Console connection
3. Baddie Aggression/Targeting
4. Baddie/Door positioning
5. Character actions
6. Combat (guns, explosions, melee)
7. Circuit damage
8. Victory/Loss condition
9. Difficulty settings (timer, population, aggression, etc.)
10. Music/Sound FX

That’s quite a list, and I’m sure there’s more. So, back to work.


 Leave a Reply

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>